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101. Anti missile systems.. my take - in Ships and Modules [original thread]
Quote: Would really help destroyers actually use all those high slots Hey man, I fly a Cormorant and I have no trouble filling out all 8 highs...it's fun to see the damage 7 turrets can do to a frig. We also have a minor point defense sy...
- by Davison Maze - at 2004.12.04 16:27:00
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102. Anti missile systems.. my take - in Ships and Modules [original thread]
Quote: Would really help destroyers actually use all those high slots Hey man, I fly a Cormorant and I have no trouble filling out all 8 highs...it's fun to see the damage 7 turrets can do to a frig. We also have a minor point defense sy...
- by Davison Maze - at 2004.12.04 16:27:00
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103. Cormorant High Slots - in Ships and Modules [original thread]
Thanks for the feedback, guys. I do a lot of Agent running, and I plan on doing PvP in the future, so I'll keep those tips in mind. -------------------------------------------------- D. Maze Pilot [SHOP] - Home of the 425 Express. "Lethargy is th...
- by Davison Maze - at 2004.12.04 16:04:00
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104. Cormorant High Slots - in Ships and Modules [original thread]
Thanks for the feedback, guys. I do a lot of Agent running, and I plan on doing PvP in the future, so I'll keep those tips in mind. -------------------------------------------------- D. Maze Pilot [SHOP] - Home of the 425 Express. "Lethargy is th...
- by Davison Maze - at 2004.12.04 16:04:00
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105. Cormorant High Slots - in Ships and Modules [original thread]
Well, I got myself a Cormorant last night, and it's a monster against frigates. (As it's designed to be.) For my test run last night against a hapless rat in a 0.8 belt, this was my setup: 1x 150mm Rail 5x 125mm Rail 1x 75mm Carbide Rail 1x Stand...
- by Davison Maze - at 2004.12.04 09:45:00
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106. Cormorant High Slots - in Ships and Modules [original thread]
Well, I got myself a Cormorant last night, and it's a monster against frigates. (As it's designed to be.) For my test run last night against a hapless rat in a 0.8 belt, this was my setup: 1x 150mm Rail 5x 125mm Rail 1x 75mm Carbide Rail 1x Stand...
- by Davison Maze - at 2004.12.04 09:45:00
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107. Devs, is there an eta for dreadnoughts? - in EVE General Discussion [original thread]
An assault on a POS with Dreadnought ships may redefine the "blob" type of warfare common in the outer rings of the galaxy. For instance: Alliance A decides to mount an assault on Alliance B's POS. In addition to the POS guns, Alliance A has to t...
- by Davison Maze - at 2004.12.03 19:05:00
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108. Devs, is there an eta for dreadnoughts? - in EVE General Discussion [original thread]
An assault on a POS with Dreadnought ships may redefine the "blob" type of warfare common in the outer rings of the galaxy. For instance: Alliance A decides to mount an assault on Alliance B's POS. In addition to the POS guns, Alliance A has to t...
- by Davison Maze - at 2004.12.03 19:05:00
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109. Ship Building - in EVE New Citizens Q&A [original thread]
Agh, sorry about that. Didn't see that it had been pulled. The Factories forum is the best place to get started, on that note. -------------------------------------------------- D. Maze Pilot [SHOP] - Home of the 425 Express. "Lethargy is the for...
- by Davison Maze - at 2004.12.03 01:58:00
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110. Ship Building - in EVE New Citizens Q&A [original thread]
Agh, sorry about that. Didn't see that it had been pulled. The Factories forum is the best place to get started, on that note. -------------------------------------------------- D. Maze Pilot [SHOP] - Home of the 425 Express. "Lethargy is the for...
- by Davison Maze - at 2004.12.03 01:58:00
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111. Ship Building - in EVE New Citizens Q&A [original thread]
Edited by: Davison Maze on 03/12/2004 02:01:38 Welcome to EvE! A player manual has been created (you'll need Adobe Acrobat Reader to view it): [Removed link due to it not being there.] You'll need a few things to get started in production: ...
- by Davison Maze - at 2004.12.03 00:06:00
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112. Ship Building - in EVE New Citizens Q&A [original thread]
Edited by: Davison Maze on 03/12/2004 02:01:38 Welcome to EvE! A player manual has been created (you'll need Adobe Acrobat Reader to view it): [Removed link due to it not being there.] You'll need a few things to get started in production: ...
- by Davison Maze - at 2004.12.03 00:06:00
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| Pages: 1 2 3 4 5 [6] |
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